Reichbusters: Projekt Vril (Jake Thornton)
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TU JEST PODFORUM O MALOWANIU FIGUREK I ROBIENIU INSERTÓW
TU JEST WĄTEK, W KTÓRYM NALEŻY PYTAĆ O KOSZULKI!
TU JEST PODFORUM, W KTÓRYM NALEŻY PYTAĆ O ZASADY GIER!
Na tym podforum można dyskutować konkretnych grach planszowych i karcianych. Każda gra ma swój jeden wątek. W szczególnych przypadkach może być seria gier. Zapoznajcie się z wytycznymi tworzenia tematów.
TU JEST PODFORUM O MALOWANIU FIGUREK I ROBIENIU INSERTÓW
TU JEST WĄTEK, W KTÓRYM NALEŻY PYTAĆ O KOSZULKI!
TU JEST PODFORUM, W KTÓRYM NALEŻY PYTAĆ O ZASADY GIER!
- anoptichtys
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Re: Reichbusters: Projekt Vril
Dla mnie setting petarda, jednak potrzebny gameplay porządny aby zdecydować się na wsparcie.
Tak jak jestem fanem Mythic Battles, tak Salomon Kane już nie wydaje się udaną grą... zobaczymy, czy mechanicznie też coś zadziałają nowego, bo same ładne figurki już powoli nie starczają (patrz Death May Die).
Tak jak jestem fanem Mythic Battles, tak Salomon Kane już nie wydaje się udaną grą... zobaczymy, czy mechanicznie też coś zadziałają nowego, bo same ładne figurki już powoli nie starczają (patrz Death May Die).
Re: Reichbusters: Projekt Vril
Reichbusters: Projekt Vril is a fast and furious game with lots of weird science, witty one-liners, and heroic moments set during World War II. It is late December 1944 and, on the face of it, history has unfolded as we know it, but that could be about to change.
The Nazis have discovered a source of "vril" that has been brought back to the Reich for study. Vril is a source of energy that can control all types of matter. It can destroy like lightning or replenish life, heal, or cure. It is used to rend through solid matter. Its light is said to be steadier, softer and healthier than that from any flammable material. It can also be used as a power source for animating mechanisms.
If the Nazis work out how to harness this power it will be more potent than the atomic bomb. The secret Nazi experiments are not just a threat to the outcome of the war, but to the entire world. Many different secret bunkers hold all manner of research into the properties of the enigmatic vril and we're sending you, the Reichbusters, on a mission to stop this research in its tracks!
Players will choose from a selection of Allied Heroes and visit R&D to prepare equipment before venturing out on missions against the evil "Vrilmeisters". Mission objectives will vary from mission to mission while secondary objectives could appear as the heroes explore the bunkers. Each mission will see the players facing off against more and more heinous enemies, from re-animated corpses to dark experiments, and from ferocious mutations gone wrong to the evil Vrilmeisters themselves.
Each mission begins with the heroes infiltrating, making the use of stealth, hidden actions and minimising noise to make their way towards their objective undetected. Players will have to choose how long to remain quiet because time will be of the essence.
Inevitably, however, the Nazis will discover the presence of the heroes and once the alarm is raised, players need to be prepared for all hell to break loose. Once the objective has been completed the heroes must escape to report back their success, however, anyone left behind will be captured and unavailable in future missions if playing a campaign.
Players will be able to take part in an ongoing Campaign of missions or they can set up a Raid with random maps, heroes, and Nazi faction to fight against.
Game Play
Reichbusters: Projekt Vril is a fully co-operative game so the heroes will either succeed or fail together.
While remaining hidden players can choose the player order and on their turn players can take a number of actions including Moving, Fighting, Drawing, Picking up Items & Interacting with board elements.
In addition to base actions, players will also have their hero specific card decks. These cards modify actions as they happen such as adding dice to attacks or making more tactical movement. The hero cards can also be used to take additional actions beyond your base actions.
Each hero also comes with exciting Feats which can be used to turn the tide or secure that crucial objective right when you need to. On top of that, each hero receives a number of “Heroics” at the beginning of the game. “Heroics” can be spent to automatically succeed at tests such as attacks. In desperate moments you can also use “Heroics” to prevent failed tests, but this will find you running out of them fast!
Throughout the game, the players will find items that they can carry and use. Some of these will be things they are looking for as part of their missions. Other things will be useful stuff like medical supplies, vril healing potions, guns, grenades, etc.
Custom dice will be used to decide the outcome of attacks, defence and the impacts of noise created by players. Each card tells you how much noise it creates, and how much Nazi activity it triggers. The more cards you play, the more noise you generate, and the more the Nazis act in response.
The Nazi reinforcements will be relentless so the heroes need to complete their objective and escape before time runs out and they get overwhelmed by the Nazi forces and their vril tech.
The Nazis have discovered a source of "vril" that has been brought back to the Reich for study. Vril is a source of energy that can control all types of matter. It can destroy like lightning or replenish life, heal, or cure. It is used to rend through solid matter. Its light is said to be steadier, softer and healthier than that from any flammable material. It can also be used as a power source for animating mechanisms.
If the Nazis work out how to harness this power it will be more potent than the atomic bomb. The secret Nazi experiments are not just a threat to the outcome of the war, but to the entire world. Many different secret bunkers hold all manner of research into the properties of the enigmatic vril and we're sending you, the Reichbusters, on a mission to stop this research in its tracks!
Players will choose from a selection of Allied Heroes and visit R&D to prepare equipment before venturing out on missions against the evil "Vrilmeisters". Mission objectives will vary from mission to mission while secondary objectives could appear as the heroes explore the bunkers. Each mission will see the players facing off against more and more heinous enemies, from re-animated corpses to dark experiments, and from ferocious mutations gone wrong to the evil Vrilmeisters themselves.
Each mission begins with the heroes infiltrating, making the use of stealth, hidden actions and minimising noise to make their way towards their objective undetected. Players will have to choose how long to remain quiet because time will be of the essence.
Inevitably, however, the Nazis will discover the presence of the heroes and once the alarm is raised, players need to be prepared for all hell to break loose. Once the objective has been completed the heroes must escape to report back their success, however, anyone left behind will be captured and unavailable in future missions if playing a campaign.
Players will be able to take part in an ongoing Campaign of missions or they can set up a Raid with random maps, heroes, and Nazi faction to fight against.
Game Play
Reichbusters: Projekt Vril is a fully co-operative game so the heroes will either succeed or fail together.
While remaining hidden players can choose the player order and on their turn players can take a number of actions including Moving, Fighting, Drawing, Picking up Items & Interacting with board elements.
In addition to base actions, players will also have their hero specific card decks. These cards modify actions as they happen such as adding dice to attacks or making more tactical movement. The hero cards can also be used to take additional actions beyond your base actions.
Each hero also comes with exciting Feats which can be used to turn the tide or secure that crucial objective right when you need to. On top of that, each hero receives a number of “Heroics” at the beginning of the game. “Heroics” can be spent to automatically succeed at tests such as attacks. In desperate moments you can also use “Heroics” to prevent failed tests, but this will find you running out of them fast!
Throughout the game, the players will find items that they can carry and use. Some of these will be things they are looking for as part of their missions. Other things will be useful stuff like medical supplies, vril healing potions, guns, grenades, etc.
Custom dice will be used to decide the outcome of attacks, defence and the impacts of noise created by players. Each card tells you how much noise it creates, and how much Nazi activity it triggers. The more cards you play, the more noise you generate, and the more the Nazis act in response.
The Nazi reinforcements will be relentless so the heroes need to complete their objective and escape before time runs out and they get overwhelmed by the Nazi forces and their vril tech.
- louiscyphre
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- Deem
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Re: Reichbusters: Projekt Vril
10 dniowe kampanie przed świętami sa niehumanitarne
Swoją drogą jestem ciekaw czy taki moment nie zabija im trochę sprzedaży. Podejrzewam (czy też wnioskuję z własnego przykładu), że część ludzi, którzy nawet mogliby być zainteresowani nadaje wyższy priorytet wydatkom na bieżące święta.
Swoją drogą jestem ciekaw czy taki moment nie zabija im trochę sprzedaży. Podejrzewam (czy też wnioskuję z własnego przykładu), że część ludzi, którzy nawet mogliby być zainteresowani nadaje wyższy priorytet wydatkom na bieżące święta.
Immanentnie abstrahując od transcendentalnych dywagacji, w kierunku pejoratywnych aczkolwiek konstruktywnych rekapitulacji, dochodzimy do konkluzji, że ewenement jest ewidentnym paradoksem.
- walkingdead
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Re: Reichbusters: Projekt Vril
Dla mnie gra zapowiada się świetnie. A jeszcze, po obejrzeniu prezentacji jestem zachwycona entuzjazmem pana z Mythic Games.
♀
- pan_satyros
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Re: Reichbusters: Projekt Vril
poczekaj aż dopuszczą do tego Leo (oby), to jest dopiero entuzjazmwalkingdead pisze: ↑16 lis 2018, 09:04 Dla mnie gra zapowiada się świetnie. A jeszcze, po obejrzeniu prezentacji jestem zachwycona entuzjazmem pana z Mythic Games.
Censor emeritus podcastu ZnadPlanszy: Pełną parą
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Re: Reichbusters: Projekt Vril
Chcecie Leo? Macie Leo
https://paintalltheminis.podiant.co/e/3 ... wsn5UDRbBs
https://paintalltheminis.podiant.co/e/3 ... wsn5UDRbBs
- walkingdead
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Re: Reichbusters: Projekt Vril
Ich się naprawdę świetnie słucha!
Cóż, wszystko wygląda niezwykle zachwycająco - zakładam jednak, że zniechęcić może cena.
Cóż, wszystko wygląda niezwykle zachwycająco - zakładam jednak, że zniechęcić może cena.
♀
Re: Reichbusters: Projekt Vril
Jak na Mythiców ma nie być "aż tak źle" - ponoć podstawka ma kosztować około 100$, a all-in 200$.walkingdead pisze: ↑16 lis 2018, 19:20 Ich się naprawdę świetnie słucha!
Cóż, wszystko wygląda niezwykle zachwycająco - zakładam jednak, że zniechęcić może cena.
- sewhoe
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Re: Reichbusters: Projekt Vril
Mam nadzieję że all-in 200$ to konsekwencja ostrej konkurencji o portfele na kickstarterze i świadomość że droższe projekty już się tak nie sprzedają.
Re: Reichbusters: Projekt Vril
Raczej prosta zmiana podejścia z "wszystko na raz za 500$" na podejście "trzy razy po 200$". Już teraz twórcy zapowiadają, że jak gra się przyjmie to po prostu za jakiś czas wydadzą do niej kolejne "sezony".
- pan_satyros
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Re: Reichbusters: Projekt Vril
Censor emeritus podcastu ZnadPlanszy: Pełną parą
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Re: Reichbusters: Projekt Vril
To jest najlepszy zwiastun do gry planszowej jaki kiedykolwiek widziałem!!! )