
Civilization 4
As it will probably happen again in the future (almost everyone has to leave from time to time... and there is still more than 2000 years ahead of us), I think we should establish some general rule.
Making all the other players wait is, as I see it, not very appropriate - what if one will take a leave, then another plr, and another (one player at a time) - it will take forever to make any advance. What's more - disruption of game pace makes it less enjoyable.
So - if we decided to play in the group of 9, we should also accept, that if one 1 plr is to leave for some time, he has to, either:
- give the command to AI for several turns,
or
- set his civ for several turns ahead (in that case leaving player shouldn't be attacked by others, as it wouldn't be sportsmanly), and give password to some other trusted player who would hurry turns.
I've picked second option myself when I had to leave for few days - Nat hurried my turns (he assured me that he didn't peeked and I have to trust him ;->) so the game flowed.
I vote for the game to flow!
Making all the other players wait is, as I see it, not very appropriate - what if one will take a leave, then another plr, and another (one player at a time) - it will take forever to make any advance. What's more - disruption of game pace makes it less enjoyable.
So - if we decided to play in the group of 9, we should also accept, that if one 1 plr is to leave for some time, he has to, either:
- give the command to AI for several turns,
or
- set his civ for several turns ahead (in that case leaving player shouldn't be attacked by others, as it wouldn't be sportsmanly), and give password to some other trusted player who would hurry turns.
I've picked second option myself when I had to leave for few days - Nat hurried my turns (he assured me that he didn't peeked and I have to trust him ;->) so the game flowed.
I vote for the game to flow!
Calvin: It seems like once people grow up, they have no idea what's cool.
- Nataniel
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Ok, vox populi... Akim, you take over AI when you're back.
= Artur Nataniel Jedlinski | GG #27211, skype: natanielx =
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Akim, I thought you're offline for a week? 

= Artur Nataniel Jedlinski | GG #27211, skype: natanielx =
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I'm starting to think if a new game isn't good idea. The tech trading seems to ruin the game as players can easily gang up against others speeding up the research by exchange of techs. It will end in everyone having the same set of techs and that is no fun at all. What do you think?
= Artur Nataniel Jedlinski | GG #27211, skype: natanielx =
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How you can agree with this.... Its illogic ... If we turn off 'tech trading' the game will go 3-4 times slower !!
On the other hand why not run next game in parallel, on different server ?
I dont vote for canceling this one, even if its good for me becasue I will be the winner (most points at this moment)
On the other hand why not run next game in parallel, on different server ?
I dont vote for canceling this one, even if its good for me becasue I will be the winner (most points at this moment)
--> starszy inspektor do spraw homologizacji dyferencjałów w garażach <--
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Do you have paralell server? :>
= Artur Nataniel Jedlinski | GG #27211, skype: natanielx =
= Festiwal gier planszowych w Gdyni - GRAMY! =
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I am up to start new one because I live in tundra and suffer greatly 
When we turn off tech trade game will not be slower. We will do turns as often as now. Tech research will be slowe but this will not make any harm.
Shaula, it is possible to play the same civ and even the same leader in one game by two different players. Nat discovered that recently

When we turn off tech trade game will not be slower. We will do turns as often as now. Tech research will be slowe but this will not make any harm.
Shaula, it is possible to play the same civ and even the same leader in one game by two different players. Nat discovered that recently

Pozdrawiam!
Sasannka :]
Sasannka :]
Ending the game can be some kind of solution, but let's be honest - every game of Civ has some element of randomness in it (starting point etc.) and therefore can be unjust for some players.
I have other suggestions. Current game gained it's own history already, and though I've got pretty bad starting point and I'm much behind in tech development, I think we should continue.
I agree that tech trading can take much fun out of the game - some of us (including me) are not much of a hugglers, and so others get adventage because of that. For example - if someone has many contacts and develops new tech, he can exchange it (if he's quick enough) with several other players for other techs (so tech trading can be a matter of quickness and cunningness). But after all - if other's (with less contacts) agree to engage in such a bargain... Noone forces them.
The resolution of such problem is to begin forming alliances, especially among weaker players. It's nice to have strong ally, but after all it takes all the chances of winning away. So balancing the game is simply the matter of not giving in to short term temtations, but forming of agreements profitable in long term.
The game balance is up to us.
First of all - we should abstain from trading for new techs at all costs.
Second of all - we should be aware of stronger players (not only in terms of war) [and I'm not talking about strong players at current stage, as they can change during the game].
Third of all - weaker players have to form strict alliances (based on trust - for example - it is tempting for one of the weaker players to share all the techs with his weak allies on one hand, and with stronger player on the other - but as I pointed before - it's short term gain - the one who breaks ranks will soon be left on the mercy of strong player only).
I belive that in the end this Civ can be pretty interesting game of interests and alliances based on much more than only internal mechanics.
If the game won't find it's natural balance it will end shortly anyway.
PS. At the present time noone of the players I've met wanted strick alliance with me. But so what? I'll look for some others, maybe finally someone will be interested.
PS2. I thing it will be cool to name the alliances.
History gives some examples: "axis", "dreibund" and so on...
PS3. In playing civ winning is the primary objective. But running interesting plot is also fun .
I have other suggestions. Current game gained it's own history already, and though I've got pretty bad starting point and I'm much behind in tech development, I think we should continue.
I agree that tech trading can take much fun out of the game - some of us (including me) are not much of a hugglers, and so others get adventage because of that. For example - if someone has many contacts and develops new tech, he can exchange it (if he's quick enough) with several other players for other techs (so tech trading can be a matter of quickness and cunningness). But after all - if other's (with less contacts) agree to engage in such a bargain... Noone forces them.
The resolution of such problem is to begin forming alliances, especially among weaker players. It's nice to have strong ally, but after all it takes all the chances of winning away. So balancing the game is simply the matter of not giving in to short term temtations, but forming of agreements profitable in long term.
The game balance is up to us.
First of all - we should abstain from trading for new techs at all costs.
Second of all - we should be aware of stronger players (not only in terms of war) [and I'm not talking about strong players at current stage, as they can change during the game].
Third of all - weaker players have to form strict alliances (based on trust - for example - it is tempting for one of the weaker players to share all the techs with his weak allies on one hand, and with stronger player on the other - but as I pointed before - it's short term gain - the one who breaks ranks will soon be left on the mercy of strong player only).
I belive that in the end this Civ can be pretty interesting game of interests and alliances based on much more than only internal mechanics.
If the game won't find it's natural balance it will end shortly anyway.
PS. At the present time noone of the players I've met wanted strick alliance with me. But so what? I'll look for some others, maybe finally someone will be interested.
PS2. I thing it will be cool to name the alliances.

PS3. In playing civ winning is the primary objective. But running interesting plot is also fun .

Calvin: It seems like once people grow up, they have no idea what's cool.
With new PitBoss version issued, we can run parallel game on the same server ... with different setup .. random civs etc.Multiple PitBoss/Notify instances
With v1.0, you can now run multiple instances of PitBoss and the PitBoss Notify app. PitBoss Notify will automatically connect to any PitBoss instance that does not already have a Notify app linked with it.
--> starszy inspektor do spraw homologizacji dyferencjałów w garażach <--
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Game without triding is not good idea, ib be too slow.
New game at this moment is not good idea too :/
New game at this moment is not good idea too :/
http://szept.deviantart.com
-I am James Hook, captain of the Jolly Roger.
-If you are Hook, then who am I?
-You are a codfish.
-I am James Hook, captain of the Jolly Roger.
-If you are Hook, then who am I?
-You are a codfish.
I still vote for finishing this game - we talked a lot of sharing techs and I think that sooner or later we will have to choose one player and destroy him/her together, because there will be no other way to win this game. So if you want to form alliances, start doing it right now, otherwise one day you can become "The Chosen One"
(and not in a "Fallout" way, hihi).

There is realy no reason for finishing the game, since we can run another one in parallel. If you dont want to play current, because of some reasons ... just give up, and your civ will be taken by AI.Shaula pisze:I still vote for finishing this game
Which is very good part of the game. You have to think wisely and risk sometimes what to discover before others to have chances in trading ...Shaula pisze:we talked a lot of sharing techs
Sasanka.. if you have only few civs known .. send scouts .. one or two.
I chose the same like you .. my economy FIRST .. so I havent sent anything (no meeting civs, no bonuses from huts) .. so I know only those civs which found me.. I still dont know 4 civs, and I am not doing bad with techs etc, even I have started on desert with lack of resources.
The game with no trading techs .. will go one way only ! .. Everybody will discover military techs before others techs, to protect theirs borders.
Nobody will think about culture etc
It will be more defensive, and less risky game than you think
and... ?Shaula pisze: I think that sooner or later we will have to choose one player and destroy him/her together, because there will be no other way to win this game.
its THE GAME

On the other hand .. this what you've just said about playing with trading techs possiblity .. its rather in opposite to Nataniel's theory .. which says that "It will end in everyone having the same set of techs and that is no fun at all."
I vote for :
- not canceling this game ... who want to stay and play .. wil do that.
- start another game in parallel .. with new options, random civs etc, maybe smaller map. But still with trading techs possibility !
--> starszy inspektor do spraw homologizacji dyferencjałów w garażach <--
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Kakaj you have absolutley right.
http://szept.deviantart.com
-I am James Hook, captain of the Jolly Roger.
-If you are Hook, then who am I?
-You are a codfish.
-I am James Hook, captain of the Jolly Roger.
-If you are Hook, then who am I?
-You are a codfish.
Why?!rq pisze: Only long-time relationships fellows! ...so don't bother for one-time offers.
http://szept.deviantart.com
-I am James Hook, captain of the Jolly Roger.
-If you are Hook, then who am I?
-You are a codfish.
-I am James Hook, captain of the Jolly Roger.
-If you are Hook, then who am I?
-You are a codfish.
It's simple - let's say I invent tech A, plr2 invents tech B, plr3 invents tech C and plr4 invents tech D. Let's say plr3 is a great huggler with wide contacts. I give him A for C. Then he exchanges A for D with plr4, and C for B with plr2. Plr2 exchanges C for A with plr4.
I've got nothing to offer for plr4 and plr2, so I get screwed.
Of course everyone is free to do anything they want, but I abstain from giving other players such opportunities. I'm lousy huggler, so I prefer tech-alliances (nota bene: tech alliance doesn't equals military alliance).
I've got nothing to offer for plr4 and plr2, so I get screwed.
Of course everyone is free to do anything they want, but I abstain from giving other players such opportunities. I'm lousy huggler, so I prefer tech-alliances (nota bene: tech alliance doesn't equals military alliance).
Calvin: It seems like once people grow up, they have no idea what's cool.
I have just went into the game ... and during my turn... I have seen a message:
[PitBoSs to all]: PIK !!, Stop download porn movies !!
hehe, what happened ? Is it a joke from a server ?
Nataniel have you installed new version of PitBoss, which send jokes during the game ?
[PitBoSs to all]: PIK !!, Stop download porn movies !!
hehe, what happened ? Is it a joke from a server ?
Nataniel have you installed new version of PitBoss, which send jokes during the game ?
--> starszy inspektor do spraw homologizacji dyferencjałów w garażach <--
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- Nataniel
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It's been me - I can chat without log into the game, as PitBoSS (the server name). PiK's ping was VERY high (over 1500 ms) so I've posted that
. No worries - just download less porn, mates
.


= Artur Nataniel Jedlinski | GG #27211, skype: natanielx =
= Festiwal gier planszowych w Gdyni - GRAMY! =
= Festiwal gier planszowych w Gdyni - GRAMY! =