Game components
Some observations, listing the differences that can be clearly seen in the picture above (as some areas a covered up):
• The game board and player boards now have recessed spaces
• The market is now 10 spaces wide instead of 11 (the 11th column on the right of the 1st edition is removed)
• Next to the market is now a space for a tile: This might be a physical reminder that in round Α (aka the first round) only the markets offering the lowest amounts of 3 wheat/silver are available at the moment, which would also explain why all the other offers on all markets are covered up with a black cube in the picture
• Oil as a resource has been removed from the game
• Rounds 1-4 are not called "3, 4, 5α, 5β" anymore, but Α, [?], [?], ε, Ω
• Poleis are now represented by cards (1st edition: tiles)
• Each Polis card now indicates in the lower left corner where the respective Polis can be found on the map
• Thessalia can now produce a maximum of 1 wine (1st edition: 0)
• Makedonia can now produce a maximum of 15 wood (1st edition: 10)
• Makedonia can now produce a maximum of 3 wine (1st edition: 6)
• Attika can now produce a maximum of 15 wine (1st edition: 10)
• Achaia has been renamed Achaea
• Achaia/Achaea can now produce a maximum of 6 iron (1st edition: 3)
• Achaia/Achaea can now produce a maximum of 6 wood (1st edition: 3)
• Achaia/Achaea can now produce a maximum of 0 wine (1st edition: 1)
• Achaia/Achaea can now produce a maximum of 1 silver (1st edition: 0)
• Arkadia has been renamed Arcadia
• Arkadia/Arcadia can now produce a maxiumum of 15 iron (1st edition: 10)
• Arkadia/Arcadia can now produce a maxiumum of 3 silver (1st edition: 0)
• Arkadia/Arcadia can now produce a maxiumum of 1 wheat (1st edition: 0)
• Messenia has been renamed Messinia
• Messenia/Messinia can now produce a maxiumum of 3 wheat (1st edition: 6)
• Messenia/Messinia can now produce a maxiumum of 3 silver (1st edition: 0)
• Messenia/Messinia can now produce a maxiumum of 10 wine (1st edition: 0)
• Lakedaimon has been renamed Lakedaemon
• Lakedaimon/Lakedaemon can now produce a maximum of 3 wine (1st edition: 0)
• Poteidaia has been renamed Potidaea
• Abdera has been renamed Abdira
• Euxeinos Pontos has been renamed Euxinos
• Korkyra has been renamed Kerkyra
• Sparta has been renamed Sparti
• Gytheion has been renamed Gythion
• Naupaktos has been renamed Nafpaktos
• Thebai has been renamed Thibae
• Athenai has been renamed Athinae
• Persis has been renamed Persia
• Aigyptos has been renamed to Aegyptos
• Ionio Pelagos has been renamed Ionion pelagos
• Myrtöo Pelagos has been renamed Myrtoan [?] pelagos
• Illyria now trades wood or iron for 4 silver (1st edition: only iron)
• Thraki now trades wood or iron for 4 silver (1st edition: only wood)
• Euxinos now trades wine for 4 wheat (1st edition: wine for 5 wheat)
• Euxinos now trades wine for 5 wheat (1st edition: oil for 5 wheat)
• Persis/Persia now trades iron or wine for 3 wheat (1st edition: only wine)
• Persis/Persia now trades wine for 4 wheat (1st edition: oil for 4 wheat)
• Persis/Persia now trades iron or wood or wine for 5 silver (1st edition: wine for 5 silver)
• Aigyptos/Aegyptos now trades wood or wine for 3 wheat (1st edition: oil for 3 wheat)
• Aigyptos/Aegyptos now trades iron or wood or wine for 4 silver (1st edition: wine for 4 wheat)
• Aigyptos/Aegyptos now trades wine for 5 wheat (1st edition: oil for 5 silver)
(To clarify: Silver can still be used as a replacement when buying wheat)
• The number of available projects now changes, depending on the current round, up to 5 (1st edition: 3 fixed for each round)
• Projects tiles now show a list of locations they can be started (making my previous ►overview thankfully redundant)
• Statue of Ephebus has been renamed Efebos
• Phidias has been renamed Fidias
• Phidias/Fidias now costs 2 wood + 4 silver (1st edition: 4 silver) and awards 3 prestige (1st edition: half population; 2 at the end of the game)
• Festival of Dionysus has been renamed Dionysos
• Festival of Dionysus/Dionysos now costs 3 wine (1st edition: 3 wine + 1 oil)
• Socrates now costs 4 silver (1st edition: 6) and awards 3 prestige (1st edition: 4; 2 at the end of the game)
• Festival of Demeter has been renamed Demeter
• Festival of Demeter/Demeter now costs 4 wine (1st edition: 3 wine + 1 oil + 1 silver) and awards ... [?]
• Myron is a new project and costs 2 wood + 3 silver and awards 2 prestige
• The deck of combat cards seems to have undergone changes (?), including a reduced amount of total cards (?)
Trade has become softer, also because oil as a resource has been removed from the game and already existing resources fill in the gaps. Many ports now also accept up to 3 payment options.
The offered amounts of wheat and silver in the markets for Illyria, Thraki and Persia remain the same. Euxinos now offers 4 and 5 wheat instead of 5 and 5. Aigyptos exchanged its offer of 4 wheat and 5 silver to 4 silver and 5 wheat (the 3rd offer of 3 wheat remains).
This means the market offers in total the same amount of wheat, while offering 1 less silver.
Individual resource production has been reduced (or even removed entirely) in 4 instances, while it has also been increased in 12 instances, making the economy softer.
Messinia saw the most drastic changes, as its previous high production of up to 10 oil has been converted 1:1 to a production of up to 10 wine -- while also now giving the players the attractive option to collection up to 3 silver, instead of the previously 0.
Wheat production has been improved in Arcadia from 0 to 1 and reduced in Messinia from 6 to 3 -- resulting in an overall tighter inland production of wheat and making the players rely more on trading.
Softening the game up is not necessarily a bad thing, in fact, it might be a necessary move to bring the game to wider audience, as Polis: Fight for the Hegemony not only has a reputation for being complex and tricky to learn, but also for being harsh and unforgiving towards players -- especially when they make suboptimal turns. So decreasing the pressure on the players could very well be the right step, making the game in the end overall more enjoyable while still being challenging and deep.
The statistics on the poleis stay the same (base population, maximum growth, maximum population).
The geography and trade routes stay the same.
Of course I might have overlooked something.
