melee pisze:A ja mam jedno pytanie, czy karta kampanii zagrana jako event przerywa działania Truce? Instrukcja jest wg mnie sprzeczna. Z jednej strony jest mowa, że przerywają rozejm karty zagrane jako event, a później że nie przerywają karty powodujące ruch armii.
CARDS WHICH DO NOT BREAK THE TRUCE:
Counter cards (storm at sea, bad weather, etc.) do not end a truce, nor is a truce broken when an event is played that does not occur (e.g. Allied Auxiliaries when there are not generals in Italy to take the CUs). Events that move an army also do not break the Truce.
CARDS WHICH BREAK THE TRUCE:
• REINFORCEMENT CARDS: 5 Auxiliaries, 4 Recruits, African/Macedonian Reinforcements, Balearic Slingers, Mutin's Numidians, Siege Train, Slaves.
• REVOLT CARDS: Sicilia, Corsica/Sardinia, Celtiberia, Numidia, Syracuse, Numidian Ally, Sophonisba, Grain Shortage, and Capua Sides with Carthage.
• ATTRITION CARDS: Both Hostile Tribe cards (if the event is used), Pestilence, Epidemic, Mercenaries Desert.
• POLITICAL EVENTS: both Diplomacy cards, Philip V of Macedon, "I have come...", both counsel cards (Cato/Hanno), and Senate Dismisses Proconsul.
• SORTIES: Surprise Sortie, Tribal Resistance, Opposing Fleet Breaks Siege.
• SPECIAL: Messenger Intercepted, Naval Victory