Of course! Scaling to **50,000 units** changes the economics **dramatically** — mainly because you dominate fixed costs (setup fees, molds, shipping efficiency) and get **huge manufacturing discounts**.
Let’s go step-by-step:
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**Approximate Cost Breakdown for 50,000 Copies**
| Category | Estimated Cost Range (USD) | Notes |
|:---|:---|:---|
| **Manufacturing (per game)** | **$3.50–$5** | Big volume = serious price cuts. (Negotiable below $4/unit.) |
| **Total Manufacturing (50,000 units)** | **$175,000–$250,000** | |
| **Freight Shipping (Sea)** | **$30,000–$50,000** | 4–6 full 40' HQ containers needed. |
| **Import Duties & VAT** | ~20–30% of product value | Calculated on CIF (Cost + Insurance + Freight) value. |
| **Customs Clearance Fees** | **$2,000–$4,000** | More complex customs paperwork at this size. |
| **Last-Mile Delivery (from port to warehouse)** | **$10,000–$20,000** | Multiple truckloads into larger warehouses. |
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**Total Rough Estimate**
- **Low end:** ~$250,000
- **High end:** ~$375,000

**Per unit cost landed in Europe:**
**~$5–$7.50 per game**
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**Sources for Scaling Estimate**
- **Panda Game Manufacturing** pricing tiers at 10,000+ units.
- **Longpack Games bulk quotes.**
- **Freightos**, **Flexport**, and ocean freight tables for multi-container shipments.
- **Warehousing advisory** from actual publisher logistics (e.g., *Cephalofair Games* for *Gloomhaven* fulfillment).
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**Detailed Example Scenario (50,000 Units)**
Suppose your game specs are standard (box, cards, tokens, board):
- **Manufacturing:** $4.20 × 50,000 = **$210,000**
- **Shipping (5 x 40' HQ containers):** ~$40,000
- **Import Duties + VAT (~25%):** ~$62,500
- **Customs/port handling:** ~$3,000
- **Last-mile trucking and unloading:** ~$12,000
> **Grand Total:** ~$327,500
> **Per Unit:** **~$6.55 landed**
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Physical Storage Needed
- One 40' HQ container holds ~10,000–12,000 games (depending on box size).
- **5–6 containers** → **5–6 garage-size warehouse spaces**.
- You'll need either:
- Your own warehouse,
- Or paid 3PL (Third Party Logistics) storage at ~$0.50–$1 per pallet per month.
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Major Differences at 50,000 Units:
- **Upfront cash required:** very large — usually **50% upfront** at manufacturing, **50% on delivery**.
- **Shipping and VAT become huge line items** — you can't think only about "cost per game."
- **Risk** is much higher unless you have **guaranteed demand** (e.g., via Kickstarter, distributors, or retail contracts).
- **Insurance** for shipping and warehouse storage becomes essential.
- **Warehousing and Fulfillment Planning** must be professional level: you will not want to touch 50,000 boxes yourself.
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Summary Table (Quick View)
| Metric | 1,000 units | 10,000 units | 50,000 units |
|:---|:---|:---|:---|
| **Manufacturing per unit** | $6–$12 | $4–$7 | $3.50–$5 |
| **Total cost (est.)** | $10,000–$18,000 | $60,000–$95,000 | $250,000–$375,000 |
| **Per unit landed** | ~$10–$20 | ~$6–$10 | ~$5–$7.50 |
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Real Talk: When Does It Make Sense?
- 50,000 units **only** makes sense if:
- You have **signed distribution deals** (hobby stores, Amazon, retail chains).
- Or a **massively successful Kickstarter** (raising $500k–$1M+).
- Otherwise, **start with 1,000–10,000 copies** to avoid being crushed by logistics, cashflow, and storage costs.