Exodus Proxima Centauri ulepszenia z dodatku w podstawce

Nasze home-rules do różnych gier, a także PRZETESTOWANE i ciekawe home-rules znalezione w sieci.
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Rocy7
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Exodus Proxima Centauri ulepszenia z dodatku w podstawce

Post autor: Rocy7 »

Wariant jeszcze nietestowany, ale konsultowałem go z tworcą na BGG.

1) na każdej planecie może byc maksymalnie 2 WMD

Andrei Novac

The expansion rules limit the number of WMD on each planet to 2. This way, if you want to deploy multiple WMD you have to do it on multiple planets thus exposing them to being taken over by a player who can bring there more population. The expansion rules draft is up on BGG under Exodus: Edge of Extinction.

2) używamy kart walki z promo pack na BGG (8$+3$ za przesyłkę)
http://boardgamegeekstore.com/products/ ... mbat-cards

https://boardgamegeek.com/thread/152385 ... -base-game

Zasady użycia kart walki są tu http://docdro.id/atzZmvg

3) (opcjonalnie) każdy z graczy ma dostęp do interceptorów

https://boardgamegeek.com/thread/150908 ... -base-game

4) do ruchu używamy https://boardgamegeek.com/filepage/1248 ... t-sheet-11 zamiast żetonów lub zasad z dodatku
Movement Systems
Similarly to the base game, the Exodus: Edge of Extinction expansion provides players with two different options for movement: the Simultaneous Movement that uses the movement tokens from the base game, and the Reverse Turn Order Movement. The expansion also
introduces a third type of Movement: Drive Power Movement. We strongly recommend using the third option for all Exodus: Edge of Extinction games.

Reverse Turn Order Movement
Players move their ships in Reverse Turn Orders. One by one, players move all their ships a number of hexes away. Each ship with a basic Nuclear Drive may be moved up to 1 hex away, each ships with a Fusion Drive up to 2 hexes away and each ship with an Antigravity Drive up to 3 hexes away. Ships with a Hyperspace Drive may be moved anywhere on the hex board after every other player (regardless of the turn order) have moved all their other ships.


Drive Power Movement
The Drive Power Movement works similarly to the Reverse Turn Order Movement. However, instead of players moving all their ships in reverse turn order, the ships are moved using both player order and the quality of their drives. To perform a Drive Power Movement, follow these steps:
•In reverse turn order, each player may move all of their ships 1 hex.
•In reverse turn order, each player may move all of their ships with at least a Fusion Drive (2 moves or more), or better, 1 hex.
•In reverse turn order, each player may move all of their ships with at least an Antigravity Drive (3 moves or more), or better, 1 hex.
•In reverse turn order, each player moves all of their ships with a Hyperspace Drive (an unlimited movement drive) to any hex on the board.

Ship Blocking - Optional Rule
When using either the Reverse Turn Order Movement or the Drive Power Movement, whenever ships belonging to more than one player end up in the same hex during any of the Movement steps, some of the ships are prohibited from moving in subsequent steps. Cloaked ships are not affected by this rule. The fastest ships can always move out of a hex. Any number of ships tied for fastest may leave the hex. In the same hex, each ship tied for the fastest Drive prevents one ship of each other player
with a slower drive to move out of that hex. This rule is optional. Players will decide at the beginning of the game whether they want to
use this rule throughout the whole game or not.
ODPOWIEDZ