Zresztą przejrzałem i zebrałem krytyczne głosy aby wiedzieć na co zwrócić uwagę bo z zachwytów niewiele wynika. Podrzucam raz jeszcze gdyby ktoś chciał ostudzić swój zapał. Mnie pomogło
low interaction heads down long solitaire puzzle -
Excellent tableau/board builder.
too many steps to do simple actions -
Love the action selection mechanism which provides a delicious decision matrix.
card luck totally killed the strategy -
rely on tactical combos between the cards you are given rather than build a long term strategy.
randomness is too much even for solo -
j.w.
puzzle deepless mix of ideas from several top games -
Def better experience than terraforming mars (TfM) though both games plays with the game kind of mechanics.
borrow a bunch of too many mechanics, use every only superficially, mix them all together -
The mechanisms are not new, but they are mixed together in a smart and balanced design
storm of imported mechanics, chaotic puzzle plywood -
j.w.
card draw is made worse by the somewhat arbitrary discard most of your hand at Break time -
W każdej grze z dużym deckiem jest ten problem
luck of the draw is real, no mechanism there is enough to mitigate simple bad luck -
j.w.
gated by what cards you have access to throughout the game (same problem like Everdell or Viticulture) -
j.w.
if you are a fan of minimal luck euros this will bother you -
you need to remain flexible and not over-commit to a particular strategy
at first wow factor, third fourth you start to get annoyed and bored -
after several full play-throughs, it’s a ton of fun.
bullshit cards like the elephant card that gives you a random end game scoring -
W sumie, jest inna przesadzona karta niż słoń, bo to częsty przykład?
runaway leader problem? get that first bonus and you are well on your way -
"Take that" style cards are somewhat out of place for me. But they do provide some form of catch up mechanism.
stock photos art, poor attempt at terra-style performance -
gusta guściki.
art and graphic design leaves too much to be desired for the cost -
j.w.
exotic box format -
Nie wiem czy to w ogóle powinno się brać pod uwagę. Arnak/Cyklady -2 punkty.
30% of the box space filled with two generic plastics -
Fantasy Flight Games :>
takes a lot of table space -
SW: Rebelia :>
player boards are flimsy card -
to akurat trochę słabe, ale może ma jakiś większy sens.